Do you know the gamemaker game: Squirrels vs Bears? It's got about the same 3d gameplay as this game and was on Yoyogames Sandbox before that site closed down. I forgot what 3d engine that was used in Gamemaker.
9 10 doh Nightmare Deluxe Family Edition
A downloadable game for Windows
Now open source!
10 years ago, a game that would change the very internet came out.
Nightmare revamped, with uncapped framerate and resolution support (as opposed to the original games 640x480 at 20FPS restriction)
Improvements also come to the camera and controls, as well as certain bug fixes.
The feel and visuals of the game have been preserved however.
|Updated||23 days ago|
|Release date||54 days ago|
|Genre||Adventure, Platformer, Puzzle|
|Made with||GameMaker: Studio|
|Tags||3D, Action-Adventure, Controller, GameMaker, Low-poly, Singleplayer|
|Average session||A few minutes|
Game will happily run as standalone. Will generate a .ini and a save file however.
Log in with itch.io to leave a comment.
The nightmare 3D engine that Adrien posted to let people make nintendo nightmare style games.
With the latest update, you can now start the game from the beginning of any chapter in the story, as long as you've gotten that far before.
If nothing major comes up in terms of bugs, etc, I'll very soon open source the game, as originally intended.
I have to say, while this is nowhere near the level of detail the original game certainly deserves in the end in terms of graphical upgrades and new revamped dungeons and whatnot, this hits it on the head of very strongly iterating on the original engine. I can't wait for the source code to be launched (once the initial wave of bug fixes squeeze through). I especially love the new menu setup with it just pausing the current game and then being able to reload it. It will be very enlightening to see how that tinkers under the hood.
For what I heard was about two months of work, this is an amazing job well done.
I didn't even think this dog shit would ever get an upgrade
Just pushed an update that fixes a few issues.
- Fixed a softlock in the pipe bug
- Fixed the car spawn position in the overworld, and moved it closer to the beginning for convinience
- Andross will no longer cheat, and continue to attack, even while the game's paused
- And some other tiny things I probably forgot
Could you also add back spacebar to accelerate cutscenes? I really liked that feature.
EDIT: And change camera default pitch when entering a level to something like 35 degrees so I don't have to use the mouse?
Seconded. It’s heavily unplayable without the pitch auto setting.
New build is live:
-Camera now starts at a higher position
-Fixed coin counter when starting a new game, and the softlock caused by starting a new game after quitting to main menu.
-Rebalanced the Giant 1up fight, now significantly easier.
-Dustman will now fight back, should anybody attack him.
Only known bug remaining is the black screen, and I'm still trying to work that one out.
I played this 8 or 9 years ago, I can feel the nostalgia of so bad it's good gaming coming back.
Ah shit, here we go again.
Time to try this 6MB goodness!